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Project overview
In this project, you’ll become a Python game developer and create “Garden Simulator,” an interactive text-based game where players can plant, tend, and harvest virtual crops. Leveraging skills in object-oriented programming (OOP), error handling, and randomness, you’ll build a fun and engaging gaming experience from the ground up.
This hands-on project allows you to apply advanced Python concepts to develop a cohesive game, from designing plant classes to implementing a main game loop. You’ll hone your coding skills, strengthen your understanding of OOP, and add an impressive project to your portfolio, showcasing your ability to build interactive applications.
Objective: Use OOP, error handling, and other Python skills to develop an interactive text-based gardening game, demonstrating your proficiency in creating engaging applications.
Key skill required
To complete this project, it's recommended to build these foundational skills in Python
- Writing Python programs using basic syntax, variables, and control flow
- Creating objects from custom classes to apply object-oriented programming
- Defining classes with custom attributes and methods to model real-world objects
- Implementing basic error handling using try/except blocks to handle exceptions
Projects steps
Step 1: Introduction
Step 2: Creating the Plant Class and Attributes
Step 3: Adding Methods to the Plant Class
Step 4: Define Specific Plant Types
Step 5: Defining the Gardener Class
Step 6: Selecting Inventory Items
Step 7: Continuous Prompting for Selecting Items
Step 8: Extending the Gardener Class Functionality
Step 9: Introducing Randomness: Foraging for Seeds
Step 10: Setting Up the Main Game Loop
Step 11: Next Steps
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